{
"description": "Codes to identify disruption caused by child’s/youth’s usual video gaming and internet usage.",
"_filename": "CodeSystem-iar-video-gaming-internet-usage.json",
"package_name": "ca.on.iar.r4",
"date": "2025-11-27",
"publisher": "Ontario Health",
"content": "complete",
"name": "IARVideoGamingInternetUsage",
"type": null,
"experimental": null,
"resourceType": "CodeSystem",
"title": null,
"package_version": "1.0.0-ballot1",
"status": "active",
"id": "e493c3f5-3357-471c-9a38-63d31ba7ef47",
"kind": null,
"url": "http://ontariohealth.ca/fhir/iar/CodeSystem/video-gaming-internet-usage",
"concept": [ {
"code": "0",
"display": "None"
}, {
"code": "1",
"display": "Minimal -Video gaming/Internet use results in disruption of in-person social activities, but completes normal day-to-day activities, attends to paid and unpaid work responsibilities (e.g., competitive employment, school, household chores)"
}, {
"code": "2",
"display": "Moderate -Video gaming/Internet use results in reduced attention to personal needs (e.g., hygiene, sleeping, eating); limited in-person social activity outside of video gaming/online interactions; poor productivity and attendance at work or school"
}, {
"code": "3",
"display": "Severe - Video gaming/Internet use results in inattention to personal needs; negligible participation in in-person social or household activities; not attending work or school, or at serious risk of workplace dismissal or failure at school "
} ],
"version": "0.2.0"
}